Mauro Herrera

I completed my Bachelors in Computer Science from Northwestern University. I am seeking roles in Software Engineering, Video Game Development, and/or UI/UX Design.


Projects

Exit Interview

A story driven game made in 2 months with a team of 4. I worked on the level design of every room in the game and wrote most of the dialogue and flavor text. I highly recommend playing through the game multiple times to get all 3 endings!

Perch

A 3D Flight Adventure Game which I made for my Capstone Project. I designed the levels using Unity's Terrain Tool and focused on designing more vertical based levels around flying.

Jisa: Path of Steel

A 3D Isometric Action game that I developed in a team of 4 for 10 weeks. I took on the role of Level Designer, and I made 10 levels with various visual aesthetics and enemy layouts.


Screwball

A 3D game where I experimented with using a 3D isometric camera and rotation controls.

Relevant Skills: Level Design, 3D Camera Controls, UI/UX Design


Collapse

A 3D platform game I solo developed during my time studying abroad in Copenhagen, Denmark. While working on the game, I also made a trailer to practice marketing it. I presented a playable build of the game at the end of the quarter to the student body.

Relevant Skills: Level Design, UI/UX Design, State Machines


Hopless

A 2D platformer game purposely designed without a jump mechanic. As the Project Director, I led a team of 4 to complete this game in a month. Besides assigning and planning tasks, I also designed the levels and made most of the pixel assets for the game.

Relevant Skills: Team Leadership, Project Management, Level Design, Pixel Art


The Beetle Game

A 2D platformer made during a game jam that lasted 2 days. With those two days, my teammate and I managed to create 5 levels centered around jump and shield based movement. I made all the pixel art assets for the game.

Relevant Skills: Team Collaboration, Decision Making, Prototyping, Pixel Art